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Open source

My Unity tools are open source, published on GitHub and OpenUPM. Here they are, grouped by purpose, with the articles that present them.

Unity toolbox: game architecture

The building blocks I set up at the start of every project: singleton, events, object pool, saving, transitions, popups, loading and the four base scenes.

Standard-Assets is the former bundle, now deprecated.

Articles

Unity toolbox: gameplay and content

Quests, currencies, controlled randomness, tips, string lists, localization and audio waveforms.

Articles

Publishing tooling

Tools to publish and maintain Unity packages: generation, dependency updates, batch submission and sharing on the OpenUPM registry.

Articles

Physics prototypes and teaching videos

A drone engine and physics experiments, with tutorials on the channel.

AI test tools

A sprite sheet splitter in Python.

Articles